The Spellplague

In the Year of Blue Fire (1385 DR), a magical disaster called the Spellplague changed the face of Toril, its lost sibling Abeir, and even the planes themselves. Flesh, stone, magic, space, and perhaps even the flow of time were infected and changed. Most scholars believe that the Spellplague was the direct result of the murder of the goddess Mystra at the hands of Cyric, which was engineered by Shar. This theory holds that magic was bound for so long within Mystra’s Weave that, when the goddess died, it spontaneously and ruinously burst its bonds. The plague raged on like a tornado, destroying some areas and leaving others untouched. The Spellplague altered several things throughout the world. The following is a brief description of these.

Effects on Magic Items and Spells
Most items that permanently store magic, such as weapons, armor, cloaks, boots, etc. survived the Spellplague and continue to function normally. Even though their creation used the Weave, permanent access to magic was built into such items when they were created. however, some items created prior to the Spellplague temporarily store “charges” of magic, such as wands and staffs. Such items either no longer function, or don’t function in the same way they used to. Many creatures that used the Weave to cast spells have learned to cast normally. Some have relearned their talents in days, others in years. Some magic users were driven mad by the Spellplague, never to return to the way they were before the destruction of the Weave.

Effects on the Landscape
The Spellplague ate through earth as easily as flesh and magic. Broad portions of the continent have collapsed into the Underdark, partially draining the Sea of Fallen Stars and creating a massive pit called the Underchasm. The Spellplague has created towering mesas, bottomless ravines, and cloud scraping spires.

Effects on Creatures
A creature, object or spell touched by the Spellplague usually dissolved into glowing, dissipating ash. Places hit in the first few hours of the disaster twisted into mad nightmares: delicate structures of mind-skewing dimensions, half melted cities, and shattered physical and magical laws. Sometimes living creatures survived but were hideously mutated. In the worst cases, they were altered, twisted, or fused to other creatures or even to portions of the landscape. Most such mewling horrors perished within a few days. Living creatures that survived were touched in two different ways. They either became plaguechanged, or spellscarred.
Plaguechanged: Few of these survive today, as most were unable to reproduce after the Spellplague. Most have died of old age, or were simply taken by the plague. Plaguechanged creatures are monsters, whatever their original race, driven insane by their dreadful metamorphosis. Even the least of them display potent abilities. Luckily, few of these creatures leave the plaguelands.
Spellscarred: Spellscars are usually gained when creatures come in close contact with the plaguelands, or survive an extensive period of time in the plaguelands. Spellscars can be visual all the time, or not visible unless they are active. When active, spellscars tend to glow like a bright blue fire. Spellscars can have several different abilities depending on the person and several other factors.

The Spellplague

A Spellplagued Land drogers1985